Move · Water · Physical · Generation I · Move No. 128
Clamp
Spanish name: Tenaza
Move data
- Type
- Water
- Category
- Physical
- Power
- 35
- Accuracy
- 85%
- PP
- 15
- Priority
- 0
- Effect chance
- 100%
Effect
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. Rapid Spin cancels this effect.
Changes by generation
How this move worked in older games:
- Before Black & White: accuracy 75%, 10 PP
TMs, HMs and TRs
No TM, HM or TR teaches this move.